//
//  GameLayer.cpp
//  SkyFight
//
//  Created by HoangLinh on 7/25/13.
//
//

#include "GameLayer.h"


GameLayer::GameLayer()
{
    gameScreenManager = ScreenManager::sharedScreenMan();
}

GameLayer::~GameLayer()
{
    parentScene = NULL;
    gameScreenManager = NULL;
}

void GameLayer::appPauseGame()
{

}

void GameLayer::appResumeGame()
{

}

void GameLayer::initGameLayer()
{

}

void GameLayer::loadGameLayer()
{

}

void GameLayer::clearGameLayer()
{

}
